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JNG File Format Import Plug-In [v0.8] (August, 2007)
for Autodesk Maya

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Written by T. Philipp
tphilipp@potion-studios.com


Disclaimer:
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This plugin is freeware - by means the user is allowed to
copy this plugin freely, but is not allowed to sell it or
use it for his own profit.
Use this plug-in at your own risk. I am not responsible
for any hardware or software damage caused by this
software.

The plug-in is based on the great work of the "Independent
JPEG Group" (Tom Lane et al.), the authors of the well
known and free JPEG library (www.ijg.org) - thank you.


About the plugin:
-----------------
This is an import plug-in module to be used with Autodesk
Maya. The plug-in has been tested on Maya 8.5.


Installation:
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In order to use this plugin, copy the file 'Plugin_JNG.mll'
to Maya's "bin/plug-ins" folder. After having loaded the
via Maya's "Plugin Manager" (Window->Settings/Preferences),
you can use it by just being able to load *.jng files from
the program's standard 'open' dialogs.
However, the drop down menu of the browse image files dialog
doesn't display *.jng files. Just typing in the name of your
texture file, or selecting it by displaying all files (using
"Best Guess (*.*)" from the drop down menu) does work,
though.


About the implementation of the JNG file format:
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This plug-in does not support the bKGD, cHRM, gAMA and
iCCP chunks, so loading a *.jng file into Maya might
result in a file looking differently compared to an editor
that supports them.


Closing words:
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If you would like me to support a specific JNG feature,
please write a mail. Feel free to contact me in order
to report bugs, to donate money or to give me some
feedback.

Have a nice day,
Tassilo
