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JNG File Format Import Plug-In [v0.8] (August, 2007)
for Autodesk 3ds Max

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Written by T. Philipp
tphilipp@potion-studios.com


Disclaimer:
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This plugin is freeware - by means the user is allowed to
copy this plugin freely, but is not allowed to sell it or
use it for his own profit.
Use this plug-in at your own risk. I am not responsible
for any hardware or software damage caused by this
software.

The plug-in is based on the great work of the "Independent
JPEG Group" (Tom Lane et al.), the authors of the well
known and free JPEG library (www.ijg.org) - thank you.


About the plugin:
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This is an import plug-in module to be used with Autodesk
3ds Max. The plug-in has been tested on 3ds Max 9.


Installation:
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In order to use this plugin, copy the file 'Plugin_JNG.bmi'
to 3ds Max' "plugins" folder. Next time you start 3ds Max
you can use the plugin by just being able to load *.jng
files from the program's standard 'open' dialogs.


About the implementation of the JNG file format:
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This plug-in does not support the bKGD, cHRM, gAMA and
iCCP chunks, so loading a *.jng file into 3ds Max might
result in a file looking differently compared to an editor
that supports them.


Closing words:
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If you would like me to support a specific JNG feature,
please write a mail. Feel free to contact me in order
to report bugs, to donate money or to give me some
feedback.

Have a nice day,
Tassilo
